PDA

View Full Version : God of War-Anyone gonna buy it.


sic0198
March 6th, 2005, 12:14 AM
Anyone gonna get it. It comes out 3/22. :metal:

Jonesy
March 6th, 2005, 02:46 AM
I just saw a Promo stand thing for this game today. I haven't looked in to it, but from what i saw it looks to be cool.

Parabola7001
March 6th, 2005, 01:30 PM
no, i doubt it will

Pudie
March 7th, 2005, 12:04 AM
from what I've heard it friggin sweet. As long as it lives up I probably will.

Antoni30
March 7th, 2005, 12:11 PM
I have the demo from pre-ordering it, and I must say it's pretty sweet. My heart was pumping the moment it started. It looks amazing, and I can't say that about too many PS2 games.

Hope the game itself is as impressive as the demo!

dionysusolympus
March 7th, 2005, 12:14 PM
I may be sticking with DMC 3 despite the difficulty and balance of the game...

Pudie
March 17th, 2005, 11:03 PM
This got perfect 10's in Game Informer. God damn I can't wait.

Antoni30
March 18th, 2005, 11:01 AM
I've played the demo over and over again. I too, can't wait for this to come out.

It's gonna be a wallet gouger of week next week:

God of War
PSP
Ridge Racers
Lumines
Mercury


I'm gonna be so broke.

jazz
March 18th, 2005, 11:04 AM
i'm already broke and i got paid today. :what:

at least i'm getting half an O on monday if all goes well. :metal:

Pudie
March 18th, 2005, 11:04 AM
Where'd you get the demo?

Parabola7001
March 18th, 2005, 11:26 AM
i am holding out for Dynasty Warriors 5, Area 51, plus there are some concerts im going to. Unearth tonight and then later when they are done im going to anohter club to catch Zakk Wylde. Then i got the Lamb of god, Shadows fall, SLipknot show coming up. Also Soilwork on april 8th. and next friday i am going to Origin.

Antoni30
March 18th, 2005, 12:00 PM
Where'd you get the demo?


I reserved God of War at my local GameStop and they gave me the demo.

Keith Moon
March 18th, 2005, 02:42 PM
- I'll probably get this once I finish Prince of Persia: WW, because it's always nice to have a hack n' slash game in your game collection. :nod:

dionysusolympus
March 18th, 2005, 02:46 PM
- I'll probably get this once I finish Prince of Persia: WW, because it's always nice to have a hack n' slash game in your game collection. :nod:

no DMC 3? :crying:

Keith Moon
March 18th, 2005, 03:50 PM
no DMC 3? :crying:



- If I can't get far in Ninja Gaiden with it's difficulty, then I don't see myself getting far in Devil May Cry 3... :hump:

Pudie
March 20th, 2005, 11:18 PM
I just got the demo. Sweet lord this is an AWESOME game. First time I smacked the hydra like the bitch it was I was in awe.

Keith Moon
March 21st, 2005, 01:18 PM
- GameSpot gives God of War a 9.3...

Gameplay - 9
Graphics - 9
Sound - 10
Value - 8
Tilt - 10

- Summary review: "When all is said and done, God of War is simply a high-class production in every single facet of its package. From the finely balanced gameplay, to the magnificent presentation, to the great roster of unlockable extras, you can't help but be impressed by what this game has to offer. It's simply a marvelously executed experience that's fun from beginning to end, and anyone with a taste for mature content and the action adventure genre would be foolish to pass it up."

Action adventure games of the quality of God of War don't come around often. God of War takes a tale of vengeance, set against the backdrop of ancient Greek mythology, and turns it into an epic adventure filled to the brim with bloody, stylish, over-the-top combat, challenging puzzles, and highly impressive production values.

So many games within the action adventure genre tend to limit their focus so heavily to either the combat or puzzle-solving side, while leaving the opposing side as little more than an afterthought, but God of War does nothing of the sort. Instead, it blends these two equally important parts extremely well. To put it in no uncertain terms, this is one of the best action adventure games on the PlayStation 2, and it should not be missed.

Meet Kratos, one of the meanest yet most sympathetic antiheroes you'll ever meet. God of War revolves itself around the trials and tribulations of Kratos, a muscular, pale-skinned, heavily tattooed Spartan warrior who, at the outset of the game, is on the verge of suicide. Citing that the gods of Olympus have abandoned him, Kratos throws himself off the tallest mountain in Greece, plummeting to his seemingly desired doom. As he falls, the voice of an elderly narrator cuts off Kratos' death before final impact and tells us of how things had not always been so dire for our hero.

Flashback to three weeks prior--to the beginning of Kratos' adventure--where we find him on a wrecked ship in the middle of the Aegean Sea, fighting his way through scads of undead warriors and a rather large, multiheaded hydra. Though the story begins here, you won't learn much about Kratos until quite a bit later in the game.

The initial impression you get from his adventures is that he is, for lack of a better term, a mean-spirited, unlikable son of a bitch who would sooner slaughter his own mother than let anyone get in his way. While some lingering aspects of this perception will last throughout the game, you'll come to learn over time that Kratos is a deeply tortured soul who wants nothing more than to wash away the sins of his past.

The main plot of the game revolves around Kratos carrying out a mission from the gods of Olympus to stop the renegade god Ares (incidentally, the titular "god of war") from destroying the city of Athens. The only way a mortal like Kratos can kill a god is to acquire the mythical Pandora's box, a weapon so powerful that even the gods themselves tremble before its power. As you follow Kratos' journey to find Pandora's box, you learn more and more about his troubled past, how he was once a conqueror of fearsome reputation, and how he was eventually led astray by Ares.

These bits of story are told through stylishly directed flashbacks that appear at specific intervals. The game's whole method of storytelling takes sort of a slow-burn approach, giving you almost nothing to work with and no understanding of Kratos at the beginning. By the time the game is over, however, you'll know nearly all there is to know about Kratos, and you should find yourself sympathetic to this flawed but repentant warrior. Even though the story is, in itself, a fairly basic tale of revenge, it isn't any less impactful because of this when you reach the final confrontation.

A big part of what makes Kratos so endearing, despite his cruel and unforgiving demeanor, is how much of a total badass he is. In combat, Kratos is a thoroughly capable warrior, thanks in part to his default weaponry: a pair of axelike blades called the "blades of chaos." These blades are actually seared into Kratos' flesh via a pair of chains that are wrapped around each arm. The basic attacks with the blades of chaos let you pull off a lot of nifty, whiplike maneuvers.

Over time, you'll earn new combos as you collect and spend red orbs, which are plentifully available throughout all the worlds. All the combos--even the most powerful of them--are rarely difficult to pull off. Though one could try to criticize the combo system for being a little too forgiving and because it almost plays itself a little bit, it's really a moot point, because the attacks are just so much fun and so satisfying to pull off. Even if you are only alternating between the two attack buttons seemingly at random, each and every hit feels great and looks awesome.

The blades of chaos aren't the only weapons at your disposal, either. As you progress, you'll occasionally encounter one of the many gods of Olympus, who are only too happy to aid you in your quest to slay Ares. Each god will provide for you a new weapon when you encounter him or her. For instance, Zeus gives you the power to toss bolts of electricity; Hades lets you unleash the souls of the underworld; and Artemis actually provides you with a huge sword to use as an alternative to the blades of chaos.

Along with the blades of chaos, all these weapons and magic types can be upgraded via the red orbs you collect, providing you with greater attack range and more power each time. Each of the different types of magic is useful in its own right, and none feels superfluous at all. Quite the opposite is true, actually. The combination of different magics, along with the weapon combat, creates an excellent variety of attacks that turn Kratos into a serious force to be reckoned with.

The combat system is a ton of fun, despite not being the deepest system you'll ever encounter. And he'll need to be, too, as God of War is not light on challenge. Make no mistake, if you're expecting some kind of excruciating level of difficulty, you won't find it...at least not on the default level. The hard mode, which is immediately available, will definitely provide you with a stiffer challenge.

Still, even with that said, the game is no pushover on the normal difficulty level, thanks largely to the wide variety of tough and creatively designed enemies. Each of the game's baddies is based on a creature from Greek mythology. You'll find cyclopes, gorgons, minotaurs, undead warriors, and winged harpies, among others, on offer. Though some of these enemies amount to mere grunts that can be cut through reasonably quickly, the game tends to throw lots of them at you, meaning you'll need to be quick with your attacks and well versed at using the block mechanic.

Some larger enemies, while fully beatable via normal combos, are more easily bested by engaging in one of God of War's many context-sensitive attacks. When an enemy that can be killed by one of these attacks appears--once you've worn it down, that is--a button icon will appear above its head. Hit the button and you'll find yourself engaged in something of a rhythm-based minigame. Each time a new button icon (or in some cases, an icon dictating a specific rotation of the left analog stick) appears, pressing it quickly will cause Kratos to pull off a new maneuver.

Yes, that's a flaming minotaur you're fighting. Yes, he's as tough as he looks.
The boss fights are where the game really shines, however. Though there are really only a scant few major boss fights, each boss is unique in its own way, and each requires quite a lot of quick attacking and footwork to beat. From the multiheaded hydra that guards the end of the first stage, to the god of war himself, you'll never fail to feel challenged and shouldn't be bored with any of the game's boss fights. The final confrontation, in particular, is immensely satisfying and well done. We obviously won't give away what happens, but let's just say it does the age-old concept of the "multitiered" final boss battle extremely proud.

When you're not slicing up zombie warriors and cyclopes, you'll likely be involved in solving one of the game's numerous puzzles. As this is a game set in ancient Greek times, the puzzles are modeled after some of the types of ancient traps, pitfalls, and mazes that were legendary in Greek mythology. Mechanically, a lot of the puzzles involve turning cranks, pulling levers, repositioning statues and blocks onto big, stone switches, and what have you. However, what really makes the puzzles in God of War impressive is the scope of each one. For instance, when you first arrive inside the massive Pandora's temple on your search for the box, you'll find yourself in this large, circular room. You'll find a switch that actually rotates the room and brings up new doorways that were previously hidden.

As you progress, you'll open up more doorways, find yourself rotating the rooms around and around, and eventually solve about a billion small puzzles to finally solve the big one that gets you out of the big, ringed room. This will likely take you at least a couple of hours, but what a feeling of accomplishment you'll have by the end of it. And that right there is what makes the puzzles in God of War so good. By the end of each one, you truly feel like you've accomplished something significant.

One of the major pitfalls of single-player action adventure games is that once you're done, there's never really much incentive to go back to them. Maybe there's an unlockable extra here and there, but usually it's 10 hours, and you're done. This is not so much the case with God of War. On the normal difficulty level, it will probably take you a good 15 hours or so to work your way through the whole game, but once you do, you unlock a bevy of extra material, including a number of behind-the-scenes videos (the "deleted levels" one, where the game's director, David Jaffe, shows you some of the levels that didn't make it into the final game, is especially cool), a challenging minigame, and a new difficulty level, titled "god mode."

God mode is precisely the kind of hard that masochistically hardcore players will eat up, and it's precisely the kind of hard that will lead to an average player tying a controller around his or her neck just before leaping out of a window. However, if you beat the game on god mode (as unlikely as that may be), you get even more bonus materials. Considering the game is so much fun to play on the average difficulty, it's not hard to imagine people braving the god mode to get a second play-through out of it. All told, God of War amounts to a pretty great value, even if you're too frightened to brave the god mode.

The morbid tone of the game permeates everything, from the level designs to the very puzzles you must solve. What God of War does best of all is create a fun yet dark atmosphere. The game seems to be heavily inspired by a mixture of traditional Greek mythology with some modern horror and a little bit of adventure-metal thrown in for good measure.

All the various creatures you encounter are the kind of grotesque monsters you'd expect, but they aren't just generic-looking cyclopes or minotaurs either. Each has its own distinct style that adds some originality to the mix. There are also so many little artistic touches strewn about that help the vibe of the game immensely.

When you encounter a particularly brutal trap or pitfall, you don't just see the trap, but you also see piles of bodies tossed about, seemingly there to warn you of the peril that lies ahead. Even the puzzles get in on this sort of morbid tone, as is the case with one puzzle where you must carry a caged solider up a hill to a sacrificial altar to open a door. All the while, he's kicking and screaming and begging for mercy. But, hey, you've got to get somewhere, dammit. If you find this sort of thing unpleasant, then you probably will be put off by God of War's overall tone. If you can find the dark humor in something like this, however, then you'll absolutely love this game's atmosphere.

With that said, this is also a deservedly M-rated game. Blood is the name of the game in God of War, and from cutscenes to in-game action, you'll spill a whole lot of it as you go. For some, it might be a little bit much, but if you enjoy some good gore, God of War absolutely does not disappoint. The one area where the game does feel a little off in terms of its sense of "maturity" is with the sort of random flirtations with sexuality that appear from time to time.

Mostly, it's just a few benign scenes of bare-breasted women that are hardly worth noting, but there is one sequence where you can actually engage in one of the contextual minigames to have sex with a pair of women. You don't see any of it on camera, and it's actually done in sort of a comical fashion, with just a framed shot of a jar on a table continually bumping around until it finally falls off the table and breaks at the end. Most people probably won't be offended by this at all--it's just kind of a goofy aside to the otherwise dark tone of the game--but it does seem a little out of place....

Keith Moon
March 21st, 2005, 01:19 PM
- *** God of War review continued:

...sorry, bud. Sacrifices have to occasionally be made in the name of opening locked doors. Greece, as shown through the eyes of the game, is a pretty fantastic place. Even the most mundane aspects of the city of Athens seem impressive in scope, and when you get to levels like the huge, sandstorm-filled desert and the massive Pandora's temple (which happens to be chained to the back of a humongous titan), it's pretty hard to not be floored by how cool it all looks. Though the levels are fairly linearly designed, there are plenty of opportunities for exploration, so you'll find all sorts of little hidden health bonuses and tunnels if you just take the time to look.

Even without the exploratory elements, the levels just look so impressive, thanks mostly to the way the game's fixed cinematic camera moves. As cinematic cameras go, this is really one of the best ones ever designed, as it almost never, ever trips you up at all, and it always seems to frame the most impressive shot available. Occasionally it would be nice to be able to move the camera, but as it is, the way God of War captures the action with its camera is quite impressive.

Even from a technical perspective, God of War really carries its weight, making excellent use of the PS2 hardware's capabilities. The best part of the game is the animation, which is practically seamless, no matter what you do. The developers evidently went out of their way to make sure every possible scenario was animated in a realistic fashion. As a result, you won't find any herky-jerky movements between getting hit and going into another combo move.

Everything transitions beautifully, and save for a few glitches you might run into here and there (most of which are minor), this game is just about as polished up as polished up gets. There are practically no loading times (save for a few brief ones), so practically every changeover from level to level is totally seamless. The only real technical issues you might run into involve the frame rate, which has an occasional tendency to hitch up during some very specific scenarios. Generally, the game can handle a lot of enemies onscreen at once, but if you couple a lot of enemies with, say, a water-covered ground surface, then things get a smidge choppy; but even when this does happen, it's never much of a problem, and it's really just a minor blemish on an otherwise excellent-looking game.

See that building chained to the back of that big, ugly thing? Yeah, you need to get up there. The audio may, in fact, be God of War's greatest achievement, both technically and stylistically. The orchestral score is simply one of the best ever put onto a console game, mixing energetic, epic music--the likes of which compares to any top-grade Hollywood production--with low-key, ethereal tones that set the mood for the quieter moments of the game wonderfully. All the music is placed so well within the context of the game that you'll never see a moment where something doesn't fit. It's just phenomenal stuff. The voice acting is almost as good, too. Kratos is voiced to near perfection, providing the kind of gruff, guttural delivery that such a hardened warrior would demand.

Even the side characters pull off their characters wonderfully. However, the narrator is perhaps the best of all. The story is told by an elderly village oracle, and her tone is so perfect for the role that you're instantly sucked in the moment she begins to speak. Even the sound effects really couldn't conceivably be better. Every sword slash, every splash of blood, and every roar of a monster feels just as it should. To sum it all up, you just couldn't ask for a better audio experience from this game.

dionysusolympus
March 21st, 2005, 01:20 PM
thank you, crimson tide/prescott pride.... :what:

Keith Moon
March 21st, 2005, 01:21 PM
thank you, crimson tide/prescott pride.... :what:


- You know it... :hitler:

jazz
March 21st, 2005, 01:34 PM
you rule, keith.

anyways, for gamespot to give anything higher than a 9.0, it has to be pretty damn good.

Keith Moon
March 21st, 2005, 01:39 PM
you rule, keith.

anyways, for gamespot to give anything higher than a 9.0, it has to be pretty damn good.


- No problem jazz...just simple copy and paste. :bang2:

MAGO
March 21st, 2005, 02:41 PM
- No problem jazz...just simple copy and paste. :bang2:


i'll get a ps2 when it drops to $99, then i will get this game!!! :shades:

Keith Moon
March 21st, 2005, 02:49 PM
i'll get a ps2 when it drops to $99, then i will get this game!!! :shades:



- But when will that happen?

MAGO
March 21st, 2005, 02:50 PM
- But when will that happen?

i heard the xbox is supposed to drop to $99 in May, so i'm sure the PS2 will follow shortly after that....

dionysusolympus
March 21st, 2005, 03:19 PM
i heard the xbox is supposed to drop to $99 in May, so i'm sure the PS2 will follow shortly after that....

just watch out for the sudden stop at the bottom... :nanner:

MAGO
March 21st, 2005, 03:22 PM
just watch out for the sudden stop at the bottom... :nanner:

:shh:

phi
March 21st, 2005, 07:53 PM
Whew thanks Ken, that was a long read but now I wanna get me one :nerd3:

jazz
March 21st, 2005, 09:32 PM
check out the first two vids on this page:

http://www.gametrailers.com/gamepage.php?id=498

:jaw:

Keith Moon
March 21st, 2005, 09:45 PM
check out the first two vids on this page:

http://www.gametrailers.com/gamepage.php?id=498

:jaw:


- Seriously...it looks awesome. I'll be getting it. :faint:

phi
March 21st, 2005, 10:00 PM
Whew thanks Ken, that was a long read but now I wanna get me one :nerd3:

OK shit my bad I meant Keith. :shiner:

Thanks Keith. :blush:

Keith Moon
March 21st, 2005, 10:06 PM
OK shit my bad I meant Keith. :shiner:

Thanks Keith. :blush:


- No biggie phi... :timmy:

phi
March 21st, 2005, 10:10 PM
:shades:

Heath
March 21st, 2005, 10:43 PM
If I had a PS2, I would. :(

Keith Moon
March 22nd, 2005, 12:05 AM
If I had a PS2, I would. :(

- :wave: honeycutt, Mago mentioned that the PS2's were dropping to $99...if that helps. :shrug:

bigisy
March 22nd, 2005, 09:13 AM
i have a ps2........question is.......do i really wanna spend more money on it?!

jazz
March 22nd, 2005, 09:50 AM
well, splinter cell's out next thursday. a lot of great games, way too little time to play them all. it's a shame.

Heath
March 22nd, 2005, 12:42 PM
I don't even have 30 dollars to buy a bargain basement game, much less 100 for a PS2.

Keith Moon
March 22nd, 2005, 01:45 PM
- crimson tide here with another brief summary-review from IGN (if it makes much of a difference) :eric2: :

9.5 Presentation
Everything except the painfully obvious text prompts is great. Ditch those the next time around or suffer my wrath.

10 Graphics
Top of its class. The only thing more impressive than God of War's technology is God of War's art.

10 Sound
All of the sound could have been a part of Return of the King and it still would have won Oscars.

9.5 Gameplay
The platforming elements need to take hints from Sands of Time and the puzzles could do with a little more thought and a little less block pushing. Everything else is nearly perfect.

9.0 Lasting Appeal
Hey other developers! See all that wacky crap that opens up after you beat GOW? See how it's all candid and fluff free? Yeah, now you suckers do that, too.

9.8 OVERALL (out of 10 / not an average)

Keith Moon
March 22nd, 2005, 01:48 PM
- I'm getting the feeling that God of War's music/score is pretty good... :brows:

jazz
March 22nd, 2005, 02:20 PM
jesus, this year's games are turning out great. re4, splinter cell (soon), god of war, brothers in arms, etc.,

not to mention what's to come. :metal: :metal2:

dionysusolympus
March 22nd, 2005, 02:26 PM
jesus, this year's games are turning out great. re4, splinter cell (soon), god of war, brothers in arms, etc.,

not to mention what's to come. :metal: :metal2:

Agreed... :bump:

jazz
March 22nd, 2005, 02:28 PM
aquaman 2 will be released in no time either. and that gumby game.

what a year. :hitler:

EtchedInCold
March 22nd, 2005, 02:40 PM
if i had a PS2 i'd get this game.

Heath
March 22nd, 2005, 02:49 PM
Pariah. Hopefully that will be awesome.

Keith Moon
March 22nd, 2005, 02:53 PM
Pariah. Hopefully that will be awesome.



- I watched a trailer of it at gametrailers last night, and I think it has great potential to be awesome... :wookie:

Jonesy
March 22nd, 2005, 04:38 PM
I can't wait to get this game.

If i can find a way to afford it, i'll get a PSP too.

Pudie
March 24th, 2005, 09:30 AM
This game is INSANE. If you thought the hydra battle was crazy you aint seen nothing yet. The large Hydra is waaaaay harder and the difficulty picks up a bit afterwards. Theres all kinds of timed button attacks on all different enemys. The enemys rock and are a blast to kill. This game delivers.

Jonesy
March 24th, 2005, 11:54 PM
This game is INSANE. If you thought the hydra battle was crazy you aint seen nothing yet. The large Hydra is waaaaay harder and the difficulty picks up a bit afterwards. Theres all kinds of timed button attacks on all different enemys. The enemys rock and are a blast to kill. This game delivers.

Things like this is all I've heard about this game. Everything seems to be awesome about it. I'm glad the sound is great too, I personally think sound is really important in games. :heart:

Pudie
March 25th, 2005, 12:12 AM
The sound is awesome as well. Im in Pandoras temple know. This shit gets hard. Im gonna have fun on god mode

Pudie
March 27th, 2005, 07:45 PM
Beat it!

Keith Moon
March 27th, 2005, 08:52 PM
- How many hours did it take you to complete it? :ghost:

Pudie
March 27th, 2005, 09:05 PM
About 9. But theres a room right before Pnadoras box that was harder then a motha fucker so I switched to easy and breezed through the rest. I really wish I didn't do that. Im going through on God mode now.

DeadOhioSky
March 27th, 2005, 09:33 PM
i have that demo.. its awsome. im gonna pick up the full game asap

Keith Moon
March 27th, 2005, 09:39 PM
About 9. But theres a room right before Pnadoras box that was harder then a motha fucker so I switched to easy and breezed through the rest. I really wish I didn't do that. Im going through on God mode now.


- I can't play games on easy anymore...

Pudie
March 27th, 2005, 09:44 PM
i have that demo.. its awsome. im gonna pick up the full game asap
That demo is one of the coolest parts of the game actually.

My only big gripe with this game is the lack of boss battles. Cause they pwn.

DeadOhioSky
April 1st, 2005, 12:48 AM
yea i burned the game this morning, been playing for the past few hours. good stuff!

ps. deadohiosky :beat: his mod chip

jazz
April 3rd, 2005, 01:41 AM
i just finished playing up to the first save point. it truly lives up to all the hype. :jaw:

DeadOhioSky
April 3rd, 2005, 03:29 AM
:that:

jazz
April 4th, 2005, 10:38 AM
does anyone know how to kill those two hydras? i always wind up knocking them down, but they wind up regenerating their strength over and over again.

Antoni30
April 4th, 2005, 11:06 AM
I don't have the game yet, but in the demo, after the hydra head falls down, climb up the crates, jump on the suspended platform w/the spike underneath, jump on it before the hydra regenerates, and it will fall, stabbing the hydra in the head. Do that for the other one as well.

The giant hydra head, I don't know. The demo ends right before you get to fight it.

Hope that helps, and if I'm completely off base, just ignore me. :shades:

jazz
April 4th, 2005, 11:16 AM
i love that name. hydra.

makes me thirsty. :shrug2:

Antoni30
April 4th, 2005, 11:22 AM
Yeah, it's pretty cool. Hey, just out of curiosity and completely off topic, Jazz, are you by chance a Pat Metheny fan?

jazz
April 4th, 2005, 11:23 AM
i haven't heard too much of pat metheny...it's ok though.

Antoni30
April 4th, 2005, 11:26 AM
Oh, ok. "Perfect Circle" is one of his most popular jazz pieces, and your screenname is Jazz. Thought I saw a connection there.

I am patiently waiting to get God of War. Been playing PSP non-stop to even consider buying another game, but it's definitely a title I will get soon.

dionysusolympus
April 4th, 2005, 11:27 AM
I saw the demo. Didn't look too bad...the music was good though...I'm still waiting on DMC 3...

Antoni30
April 4th, 2005, 11:33 AM
Hey Dion! How are ya? How are things over at Xbox.com? I haven't been there in quite a while. I'm no longer an xbox owner, so I don't really have the need to go there, and besides, it's now blocked here at work. Oh well....

jazz
April 4th, 2005, 11:34 AM
Hey Dion! How are ya? How are things over at Xbox.com? I haven't been there in quite a while. I'm no longer an xbox owner, so I don't really have the need to go there, and besides, it's now blocked here at work. Oh well....

you were an xbox owner? que paso?

and your job blocked them too? i'm in the same boat.

dionysusolympus
April 4th, 2005, 11:34 AM
Hey Dion! How are ya? How are things over at Xbox.com? I haven't been there in quite a while. I'm no longer an xbox owner, so I don't really have the need to go there, and besides, it's now blocked here at work. Oh well....

Pretty good, Ant. No more XBox? What happened? Fried unit...or did you sell it?

Over at xbox forums, nothing much has changed. They seem to be better now...but shreddies and his kin occasionally do go on a rampage every now and then...

Antoni30
April 4th, 2005, 11:40 AM
I sold it, well traded it in towards my PSP. I realized that I hadn't played my xbox in over 6 months, and it just didn't appeal to me anymore. I'm ok w/it, especially since the PSP came out. It's pretty freakin' sweet.

The only regret about getting rid of the xbox is Psychonauts. I've been patiently waiting for that game for over a year. And, although it will be coming out for PS2, there's no way it's gonna look as good as it will on the 'box.

Yeah, I don't miss Shreddies, that Bael guy, and a couple others at all.

dionysusolympus
April 4th, 2005, 11:48 AM
I sold it, well traded it in towards my PSP. I realized that I hadn't played my xbox in over 6 months, and it just didn't appeal to me anymore. I'm ok w/it, especially since the PSP came out. It's pretty freakin' sweet.

The only regret about getting rid of the xbox is Psychonauts. I've been patiently waiting for that game for over a year. And, although it will be coming out for PS2, there's no way it's gonna look as good as it will on the 'box.

Yeah, I don't miss Shreddies, that Bael guy, and a couple others at all.

I'll still stick with my SP. What games are you playing on the PSP?

Antoni30
April 4th, 2005, 11:57 AM
Lumines is incredibly fun. The music is cool and the gameplay is addictive as all get out. Wipeout Pure is sweet, too.

I also bought Ridge Racer, which I'm still not very good at, yet. Wipeout's more fun for me. Also got Ape Escape, just because I wanted a platformer. I think I should have waited for Death, Jr, as Ape Escape isn't that much fun so far. Maybe it'll get better.

But all in all, Lumines and Wipeout Pure are excellent games.

dionysusolympus
April 4th, 2005, 11:58 AM
Lumines is incredibly fun. The music is cool and the gameplay is addictive as all get out. Wipeout Pure is sweet, too.

I also bought Ridge Racer, which I'm still not very good at, yet. Wipeout's more fun for me. Also got Ape Escape, just because I wanted a platformer. I think I should have waited for Death, Jr, as Ape Escape isn't that much fun so far. Maybe it'll get better.

But all in all, Lumines and Wipeout Pure are excellent games.

have you tried TM?

Antoni30
April 4th, 2005, 12:04 PM
Not a Twisted Metal fan. Played Black on PS2 and it just didn't interest me. I was looking forward to Archer Maclean's Mercury, until I found out there's a countdown timer. Not a big fan of working to beat the clock in a game. Other than that, waiting for Death, Jr. to come out.

dionysusolympus
April 4th, 2005, 12:05 PM
Not a Twisted Metal fan. Played Black on PS2 and it just didn't interest me. I was looking forward to Archer Maclean's Mercury, until I found out there's a countdown timer. Not a big fan of working to beat the clock in a game. Other than that, waiting for Death, Jr. to come out.

Death, Jr. looks pretty good. :nanner7: :barf: :insecure: :thehand: :muah: :redx: :spin:

Antoni30
April 4th, 2005, 12:15 PM
Yeah, it looks like it could be a lot of fun. Apparently, the ones that be are counting on this being a hit as there are licences for action figures, a comic book, and even a movie! The game hasn't even come out yet, and there's already a movie in the works. Hope the game doesn't bomb.

dionysusolympus
April 4th, 2005, 12:26 PM
A movie? Will Pixar be making it? :what:

Antoni30
April 4th, 2005, 12:41 PM
A movie? Will Pixar be making it? :what:


I have no idea. All I've read is that a movie is in the works. If anyone could do it justice, it'd be Pixar. I mean, I've only seen short gameplay videos and screenshots, but hell, the ones at Pixar are extremely talented and skilled artists. It's like they have the Midus touch. (no, not the muffler people.. :crackup: )

dionysusolympus
April 4th, 2005, 12:43 PM
I have no idea. All I've read is that a movie is in the works. If anyone could do it justice, it'd be Pixar. I mean, I've only seen short gameplay videos and screenshots, but hell, the ones at Pixar are extremely talented and skilled artists. It's like they have the Midus touch. (no, not the muffler people.. :crackup: )

Agreed. Pixar has been on a good streak, as of late. However, their new movie "Cars" looks really, really bad...I understand what they're trying to do...but old-school cartoons don't translate too well in the modern era...at least their jokes in their trailers.

JDMCivicHatch96
April 4th, 2005, 12:49 PM
Agreed. Pixar has been on a good streak, as of late. However, their new movie "Cars" looks really, really bad...I understand what they're trying to do...but old-school cartoons don't translate too well in the modern era...at least their jokes in their trailers.

really? Jessica and I saw the preview on The Incredibles and it looks hilarious from what they showed. Although, her side of the family loves Nascar, and I just love cars lol But I thought it was just funny how the nascars faces looked when racing. Plus the "billy-bob buck tooth" truck lol

dionysusolympus
April 4th, 2005, 12:51 PM
really? Jessica and I saw the preview on The Incredibles and it looks hilarious from what they showed. Although, her side of the family loves Nascar, and I just love cars lol But I thought it was just funny how the nascars faces looked when racing. Plus the "billy-bob buck tooth" truck lol

I wasn't too overly impressed...It did remind me of the old-school cartoon with the cars though...whatever the name of it was...but the humor just didn't catch me... :spkenny:

Antoni30
April 4th, 2005, 01:08 PM
Do ya'll think that Pixar will make only G/PG rated films? I mean, since they and Disney parted ways, they should be free to do whatever they want.

What if they made an R-rated animated film based on God of War? I think that'd be pretty sweet.

jazz
April 4th, 2005, 01:18 PM
pixar spends too much time, money, and energy on their movies to release something that sucks, imo.

:cd: the who-pinball wizard

B
April 8th, 2005, 07:38 PM
i spent most of the time screwing the two whores. Im getting nowhere.

jazz
April 8th, 2005, 07:42 PM
i spent most of the time screwing the two whores. Im getting nowhere.

how long into the game before that happens?

B
April 8th, 2005, 07:43 PM
after the first "training" mission

jazz
April 8th, 2005, 09:20 PM
is it graphic in any way? i know they show :tits:

B
April 8th, 2005, 09:24 PM
unfortunately not, only some :tits:
although he grabs ones head and looks like he positions himself doggystyle before the camera cuts away from the action to the boring side of the bed. Then all you hear are moans, you cant see shit. :dead:

Jonesy
May 28th, 2005, 08:00 PM
I finally got this game. It's really good, except for one thing...

Magically neverending spawning enemies. Ah! I hate when they do this in games. I feel like all I'm doing is walking in a room and for the next 4-5 minutes i basically mash buttons to clear the room of enemies, again....and again. Usually 3-4 enemies are up at a time and when you kill one or two...yay, here comes some more from under the floor. I also don't like how the 'magical' force field sometimes comes up and won't go down until you clear the enemies.

But, the graphics, music, production, gameplay (for the most part) is really good. And there are breasts, which is never bad.