View Full Version : SC: CT coming very soon... who's getting it?
JDMCivicHatch96
March 24th, 2005, 10:43 AM
Ill be pickin this up on release day, hopefully. And my Xbox better play the damn game (thomson drive showing its bad side lately). Are those that are getting it going to take their time and play through the SP first, or are ya just gonna jump on Live? Me personally, I need to get the feel for the game again. So look for me about 2 weeks after launch
dionysusolympus
March 24th, 2005, 10:45 AM
I will play the single-player and hopefully see if one of my friends will play co-op with me. Live...see me by September, JDM... ;)
KenKill75
March 24th, 2005, 10:46 AM
I told my brother i'll be pissed if he doesnt bring his xbox over to my place for some system link co-op. He's a lazy fucker.
MAGO
March 24th, 2005, 10:48 AM
i will have the CE very soon...
jazz
March 24th, 2005, 10:51 AM
you will have gonorrhea soon. :what:
EtchedInCold
March 24th, 2005, 10:51 AM
i doubt i'll be able to afford it on release. but if would if i could.
jazz
March 24th, 2005, 10:52 AM
i doubt i'll be able to afford it on release. but if would if i could.
but you can't, so you won't. :dance2:
MAGO
March 24th, 2005, 10:52 AM
you will have gonorrhea soon. :what:
:shizzle:
blakstarz
March 24th, 2005, 11:02 AM
I still haven't finished PT yet.... :dammit:
jazz
March 24th, 2005, 11:03 AM
i haven't even finished the first one yet, don't feel too bad.
Pudie
March 24th, 2005, 11:05 AM
wtf are you guys talking about?
KenKill75
March 24th, 2005, 11:05 AM
I never bought PT. Seemed like more or a SC 1.5 and I dont have Live. But this one is going to be something special.
MAGO
March 24th, 2005, 11:06 AM
wtf are you guys talking about?
a game... :pink:
Pudie
March 24th, 2005, 11:10 AM
Oh , nevermind , I know know. Splinter Cell. Weeeee.
jazz
March 24th, 2005, 11:11 AM
wtf are you guys talking about?
the rise of the fourth reich, what else?
(splinter cell series)
Chuck S
March 24th, 2005, 01:38 PM
Count me in! :lick:
dionysusolympus
March 24th, 2005, 01:42 PM
Count me in! :lick:
didn't we just fire you? :nanner:
jazz
March 24th, 2005, 01:48 PM
i gave him his pink slip weeks ago. are you still getting a check from us, chuck?
MAGO
March 24th, 2005, 01:52 PM
i gave him his pink slip weeks ago. are you still getting a check from us, chuck?
did we vote Chuck off, or was he fired fired?
jazz
March 24th, 2005, 01:54 PM
he was voted off the island. :dance2:
MAGO
March 24th, 2005, 01:56 PM
he was voted off the island. :dance2:
:evnanner:
jazz
March 24th, 2005, 01:58 PM
i gave dio the honors of extinguishing his torch. then he did this to him: :spunk:
MAGO
March 24th, 2005, 02:00 PM
i gave dio the honors of extinguishing his torch. then he did this to him: :spunk:
:nelson:
Heath
March 24th, 2005, 02:08 PM
MAGO, you can finally stop playing the first level of Ninja Gaiden now!
jazz
March 24th, 2005, 02:09 PM
mago's stuck on the opening credits. :hitler:
KenKill75
March 24th, 2005, 02:10 PM
Holy crap, when this cool fucker get here? ---> :evilnanner: I love it.
MAGO
March 24th, 2005, 02:12 PM
MAGO, you can finally stop playing the first level of Ninja Gaiden now!
and i was about to get into it again! :roflmao:
KenKill75
March 24th, 2005, 02:14 PM
Hey, evilnanner didnt work
jazz
March 24th, 2005, 02:15 PM
after i uploaded it, i noticed the name was too long, so i shortened it to just :evnanner: (evnanner)
EtchedInCold
March 24th, 2005, 02:15 PM
:evnanner:
how/why have you not finished SC1?
jazz
March 24th, 2005, 02:16 PM
i'll fix the way he's called to avoid this later on. :redx:
EtchedInCold
March 24th, 2005, 02:17 PM
usually with the new smileys i just put my mouse over it and put what i see in colons, that didn't work this time..
jazz
March 24th, 2005, 02:19 PM
i fixed it.
Heath
March 24th, 2005, 02:19 PM
and i was about to get into it again! :roflmao:
Yeah man, that first level is a thriller.
jazz
March 24th, 2005, 02:22 PM
:evnanner:
how/why have you not finished SC1?
the game moves a little slow and something else always gets my attention.
MAGO
March 24th, 2005, 02:23 PM
the game moves a little slow and something else always gets my attention.
i believe that one day you will complete it.. :bow2:
jazz
March 24th, 2005, 04:13 PM
if i sit down and seriously dedicate the time, why not?
EtchedInCold
March 24th, 2005, 05:59 PM
do it. it's worth it.
KenKill75
March 25th, 2005, 09:49 AM
Since Chaos Theory apparently will allow you to play super stealthy, super aggressive, or somewhere in between, how does everyone plan on playing? I'll probably be somewhere in between. While I enjoy being very stealthy alot of the time, its also nice to use the guns. Though im a big fan of being a sniper :sniper:, and with the new sniper attachment i'll probably use that alot, and I suppose that can be considered fairly stealthy.
jazz
March 25th, 2005, 09:51 AM
a mix of both sounds cool.
EtchedInCold
March 25th, 2005, 10:29 AM
on the first SC, you're supposed to be really stealthy, but i like shooting people anyways.
dionysusolympus
March 25th, 2005, 11:28 AM
I will get try to get through it with 100%. I prefer stealthy, like the first...so that will most likely be my preferred loadout...I hope they bring something like the LAX level from PT. That was just creepy...with the commentary made by Fisher...about how easy it was to enter LAX...
greg
March 25th, 2005, 12:50 PM
i'm looking forward to it so much i made a thread about it :what:
http://www.encircling.us/forums/showthread.php?t=272
MAGO
March 28th, 2005, 09:12 AM
i plan on playing stealthy....
dionysusolympus
March 28th, 2005, 09:33 AM
i plan on playing stealthy....
stealthy like an elephant in a china shop, MAGO? :nerd2:
KenKill75
March 28th, 2005, 09:34 AM
A pink elephant in a china shop :pink:
MAGO
March 28th, 2005, 09:42 AM
stealthy like an elephant in a china shop, MAGO? :nerd2:
:brows:
jazz
March 28th, 2005, 10:37 AM
:brows: = guilty as charged
MAGO
March 29th, 2005, 09:08 AM
:brows: = guilty as charged
:shizzle:
MAGO
March 29th, 2005, 11:12 AM
so anyone get the game yet???....i have to wait until this afternoon because i'm at my job where i work, while working on my job....
KenKill75
March 29th, 2005, 11:14 AM
Isnt there a Gamestop in Midtown where you work Mags?
JDMCivicHatch96
March 29th, 2005, 11:19 AM
i think i have to wait till friday. Even though Im being tortured since there is an ebgames about 5 minutes walking distance from my work. I think i mis-calculated my budget so I gotta make sure I have the funds. If anything Ill just get Jessica to buy it for me hopefully lol
jazz
March 29th, 2005, 11:20 AM
tip money maybe?
KenKill75
March 29th, 2005, 11:22 AM
Just mug some old rag on the street and head straight to EB.
jazz
March 29th, 2005, 11:23 AM
Just mug some old rag on the street and head straight to EB.
i just pictured that. :lmao:
JDMCivicHatch96
March 29th, 2005, 11:48 AM
newpaper headline:
Who Could Blame Him?
Enraged 21-year old male mugs/robs 87-year old lady to purchase the recently released Splinter Cell: Chaos Theory game for the Xbox game console
MAGO
March 29th, 2005, 11:51 AM
Isnt there a Gamestop in Midtown where you work Mags?
yeah, but i got one close to my house....where i can drive to and park and not have to walk too much...i have to preserve myself for my retirement...
KenKill75
March 29th, 2005, 11:57 AM
You lazy sack of dung.
Keith Moon
March 29th, 2005, 11:57 AM
Gamespot gives SC:CT an 8.6
Gameplay - 9
Graphics - 9
Sound - 8
Value - 9
Tilt - 8
Summary review:
Splinter Cell Chaos Theory fulfills a lot of the previously untapped potential of its predecessors' single-player portions, while successfully extending the impressive multiplayer offerings of Pandora Tomorrow. It's got to be the most fully featured stealth action game to date, so if you like the idea of high-tech espionage, it's certainly going to have plenty to offer you. The game's different ingredients do seem as if they were cobbled together, though, and Chaos Theory ultimately could have benefited from a greater sense of cohesion. Yet, for whatever relatively slight shortcomings the game may have, this is a case of the sum of the parts amounting to a whole lot.
The third iteration of the Tom Clancy's Splinter Cell stealth action franchise features the continuing adventures of Sam Fisher, a top secret agent who's sent in to accomplish the US government's dirty work when political situations go sour. It's also got a brand-new two-player cooperative mode in addition to an updated version of the innovative spies-versus-mercenaries competitive multiplayer mode introduced in the second Splinter Cell game.
So there's a lot to it, and there's definitely a lot to like about it, especially for Splinter Cell fans who felt a little too restricted while playing as Fisher in the previous games. With that said, Chaos Theory sometimes has a designed-by-committee feel due to its many disparate parts, and despite the game's grittier new theme and its new "Mature" rating, it's going to offer a familiar experience to Splinter Cell veterans. But even if some of the changes are marginal, this is still the most entertaining, most well-rounded game in the series yet.
Sam Fisher's not playing around in Splinter Cell Chaos Theory.
Though the competitive multiplayer mode and new cooperative campaign are the most original aspects of Chaos Theory, the solo campaign is the highlight. It's once again composed of a linear series of missions, but these are generally bigger, more open-ended and simply more fun than those of the previous games.
Set in the near future, the campaign focuses on the threat of informational warfare and a tenuous relationship between the United States, North Korea, and Japan. Enter Sam Fisher, who's summoned to various international hot spots to find the truth and possibly to silence certain dangerous individuals. You'll control him from a third-person perspective as he infiltrates enemy compounds and ventilates his foes.
Though the premise of the story is a techno-thriller that lives up to the Tom Clancy name, storytelling has never been Splinter Cell's strong suit, and Chaos Theory is no exception. Some unfocused between-mission cutscenes sometimes set the stage for your next assignment, but a lot of your mission details are conveyed in boring, easily skippable premission monologues by your commanding officers and informants. Unsurprisingly, the best parts of the story happen during the missions themselves, where you'll often hear Fisher exchanging banter with his off-site crew.
Fisher, once again brought to life by gravelly voiced actor Michael Ironside (Total Recall, Starship Troopers), is a great character, thanks to his dry, melancholy sense of humor. But the game sometimes tries too hard to be clever, with a few highly conspicuous attempts at self-referential jokes. At any rate, you shouldn't play this game for the plot--you should play it because no other game does this well at making you feel like a deadly spy working behind enemy lines.
Fisher is deadlier than ever this time around, thanks partly to his new combat knife, which he has inexplicably started using since his last assignment. The knife is mostly just a cosmetic change from the previous Splinter Cells, since in those games Fisher could put his opponents into a choke hold, whereas he now holds them at knifepoint (bold new look, same difference). Even though he threatens his captives with a knife to their throats, Fisher can't actually cut them once he's grabbed them from behind.
He can either choke them to unconsciousness or deliver a fatal knee strike to their lower back. Prior to grabbing them, he can now also stab his foes to death quickly, quietly, and, for some reason, bloodlessly. And though he's replaced his old elbow smash with a palm strike or a punch to the temple, he can optionally still knock his foes unconscious as opposed to killing them outright.
The campaign offers you the freedom to do things your way, which makes it fun and replayable--and better than the previous Splinter Cells.
One of the reasons Chaos Theory is easier than its predecessors is because Fisher's melee attacks are more effective, allowing him to reliably eliminate foes with a single swift attack, without even resorting to using his guns. There's actually no difference in gameplay terms between killing a foe and knocking him out. It's nice to have the choice for variety's sake, but the options could have been more meaningful.
And as shocking as it initially might be to see the look of terror on the faces of Fisher's foes whenever he puts them in a vice grip, you'll soon get used to this effect since it's always identical. At any rate, it's good to see a bunch of great, new animations in the game. Fisher has always moved with incredibly lifelike grace, but he looks even better in action now. Probably the best of the new animations is how, when Fisher is creeping near to an unaware opponent, he'll naturally shift his weight away from the foe, putting as much distance between the two of them as he possibly can. It's a subtle effect that really makes you feel like you're stalking your foes in the darkness.
Fisher's got a bunch of other surprising new moves here, some of which are possible thanks to the knife, and others that allow him to take out his foes in interesting new ways. However, you won't get to use new moves often. You'll instead end up using the same sorts of techniques that were central to the first two Splinter Cell games.
You'll frequently shoot out lights, switching to your night vision or thermal vision to aid you while your foes stumble blind. You'll also frequently creep up on foes from behind and consider shooting them in the head, using either your pistol or your newly redesigned SC-20K multipurpose assault rifle. You'll also get to pick locks, hack into computers, crawl through air ducts and other tight spots, slip past security cameras, and more.
So, what's so different about Chaos Theory's campaign if you're doing the same sort of stuff as before? It's that the campaign is much more open-ended now. This latest Splinter Cell generally gives you a lot more freedom to pursue your objectives by any means necessary. For example, when faced with a locked door, you don't strictly need to have the key code to get through it anymore--you can now hack the electronic lock or simply break the lock with your knife.
The variety is good to have, though it highlights that the third installment in the series still makes use of its predecessors' utilitarian system that lets you choose context-sensitive actions like "switch object" and "grab character" from a text menu, rather than let you perform these actions more intuitively. Also, your pistol now has a secondary firing mode, which can temporarily disable electronics--useful for creating darkness as well as distraction.
And whereas many of the older Splinter Cell missions ended in an automatic failure if you sounded an alarm too many times (something that Chaos Theory pokes fun at early on), most of the missions this time don't restrict you like that, nor do they force you to hide enemies' bodies or spare their lives. As mentioned, missions also have optional objectives and sometimes multiple paths to the main objectives. You can even go into each mission with a different arsenal, suited either for stealth, assault, or a balanced combination of the two, though your choice probably won't have a major impact on how you play.
Your foes aren't totally believable, but sneaking up on them doesn't cease being exciting. All of this allows you to improvise while playing Chaos Theory, rather than going through a trial-and-error process until you figure out the "right" way to proceed. That's a real improvement, though it literally means you can approach most of the game's missions much more carelessly than you could in previous Splinter Cells. In fact, outside of a few specific sequences, Splinter Cell vets will find the campaign to be a walk in the park at the normal difficulty. Still, if you want a more-meticulous challenge, the game offers multiple difficulty settings, the tougher of which are more punishing of tactical errors by making Fisher much more vulnerable to enemy fire.
The international locales of Fisher's escapades are also a major highlight. The game's beautifully detailed graphics make all the different settings you'll visit, from an ominous lighthouse and an inconspicuous ocean freighter to the streets of Seoul and a Japanese teahouse, very believable. A fairly useful map is always there to help guide you to your next objective, but the missions are designed in a linear fashion that tends to prevent you from getting lost, but not at the expense of seeming overly simple or straightforward. The enemies you'll face in Chaos Theory are also somewhat smarter, or at least different, than before.
They'll notice if the lights go out or if a door is left ajar, and they'll wander over to investigate. And, if you try to snipe them and miss, they'll flinch believably or maybe even dive out of the line of fire. They'll attack you from behind cover, and they are dangerous in numbers. Most of them are still completely unable to see you when it's dark, so it's really not that hard to quietly creep up behind or around them. But getting to see your foes' new tricks, and coming up with new and interesting ways of distracting them or luring them to you, is definitely part of the fun.
The campaign is close to 10 hours long, and it ends dramatically but abruptly. The several difficulty options, optional objectives, and relatively free-form gameplay make it more highly replayable than the previous Splinter Cell campaigns. Of course, you've got other modes competing for your attention.
The new cooperative mode is very endearing, considering co-op modes are grossly underrepresented in today's games, and considering Chaos Theory's implementation lets you and your partner perform a whole bunch of cool moves that one spy alone couldn't accomplish. For example, one spy can toss his partner over high walls or across chasms, and they may act like human ladders for one another, too. These different co-op moves look fantastic, but they're executed in very specific locations and situations, so their implementation feels somewhat contrived.
Co-op Splinter Cell offers some unique thrills, but there isn't enough great co-op content to go around. Beyond that, co-op Chaos Theory plays just like the campaign, except with two players running around instead of one. It's probably not something you'd want to play with a stranger, but coordinating attacks with a friend can be a lot of fun. The thing is, Chaos Theory includes just four co-op missions (plus a training mission that does little but showcase the various co-op moves you can do), and the one set in Seoul is by far the best. It ties in with the main campaign's storyline and is tightly structured and altogether exciting.
The other co-op missions feel a lot bigger and emptier, and they suffer for it. For some reason, you don't have access to a map in co-op, nor is there any easy way to tell where your partner is if you get separated. As such, the co-op missions can devolve into the two of you wandering around, looking for where to go next or for each other. All in all, cooperative Chaos Theory is a great concept that's fairly well executed, but you can tell that more effort went into the single-player campaign than into the handful of derivative co-op missions.
Then there's the four-player versus mode. Last year's Splinter Cell Pandora Tomorrow introduced the whole spies-versus-mercenaries multiplayer concept to Splinter Cell, and it was one of the most innovative multiplayer games of the year. Chaos Theory's version of this multiplayer mode includes a few key differences, but it's basically the same thing, so fans will be able to dive right in while new players will have a lot to learn. Interestingly, before you can get online, Chaos Theory actually forces you to complete a brief "exam" by going through a quick scenario as a spy.
Keith Moon
March 29th, 2005, 11:57 AM
- ...review continued:
It's a nice gesture, designed to help ensure that those playing Chaos Theory online basically know what they're doing. But Chaos Theory's competitive multiplayer mode is much more complex than this little exam map implies. The spies resemble Sam Fisher, but they have a distinctly different feel and some of their own unique moves, while the mercenaries are controlled from a first-person viewpoint yet are slower and more complicated to control than your typical FPS character. In addition, there's the fact that you need to learn the game's big, rather intimidating levels, about half of which are new and half of which are updated versions of Pandora Tomorrow maps.
Pandora Tomorrow notwithstanding, there's nothing quite like this multiplayer mode, which definitely captures the sense of having to hunt your prey. Apart from the sprawling new maps, the main difference between Chaos Theory's and Pandora Tomorrow's multiplayer mode is that Chaos Theory merges the previous game's different multiplayer variants into a new "story" mode. Story mode amplifies both the complexity and the sophistication of Splinter Cell multiplayer by requiring spies to sequentially complete multiple kinds of objectives in different locations around each map, whereas the mercenaries must move swiftly to defend those objectives.
Again, there's a very interesting dynamic at play, since the more-heavily armed characters are actually on the defensive side, and both types of characters have a variety of unique tricks (including a few new ones since the last game), not to mention a completely different perspective. Besides story mode, there's now a straight deathmatch mode, as well as a disk hunt mode that's kind of like a game of keep-away.
The Shadownet spies and the ARGUS mercenaries once again butt heads in Splinter Cell's one-of-a-kind competitive multiplayer mode.
Ultimately, the game's multiplayer mode is an acquired taste, and for better or worse, it caters to the hardcore. Many of the maps feel very big with the maximum of four players in them, and if you haven't learned every inch of the map, much less come to grips with the idiosyncrasies of the spy and mercenary sides, then you're potentially a huge liability to your teammate. This isn't necessarily a fun multiplayer game to play with strangers, and even if you play it with friends, expect to spend a lot more time searching for each other instead of fighting.
Splinter Cell's famous good looks have always helped the series a great deal, and sure enough, they're once again a big part of the appeal of Chaos Theory. Though Fisher and his foes look a bit too much like plastic action figures, the game's incredible animations, meticulously detailed environments, and gorgeous lighting effects more than compensate.
The slew of new moves and animations help make the experience feel like more than just a rehash of the previous Splinter Cells. However, the graphical enhancements made to the campaign mode make for a starker contrast with the multiplayer mode, which doesn't look quite as sharp. In all, Chaos Theory holds onto the Splinter Cell mantle of being one of the best-looking games out there.
It's also a great-sounding game, though at times you'll wish that the audio was implemented better. An original soundtrack by electronica artist Amon Tobin punctuates the campaign and the game's menus, lending a superspy feel to the proceedings whenever it chimes in. As in previous Splinter Cell games, the soundtrack's cues are actually a little haphazard. For example, you'll be skulking about without any background music for the most part, and then the beats suddenly kick in if you alert anyone to your presence or get in a fight. When the coast is clear, the music fades as quickly as it picks up, dampening some of the suspense you might otherwise experience if you weren't sure if other foes were nearby.
The music sounds terrific, at any rate, as does the voice work from the game's main cast. Fearsomely loud gunfire and other well-done ambient effects help sell the whole experience, even though the game's international cast of characters still speaks in stereotypically accented English. You'll also hear some of the characters' voices noticeably change as they go from chattering with each other to taunting you in a fight. It's not that bad, it's just something that can undermine some of your suspension of disbelief in a game that works hard to be convincing.
Chaos Theory isn't a radical overhaul on past Splinter Cell games, but it's got enough compelling new features to make it as fresh and exciting as ever.
Differences between the Xbox and PC versions of Chaos Theory are slight. You can save anywhere and at any time in both versions, which is a mixed blessing, since this convenience is counterweighted by you having to think about saving your progress or risk having to replay long sequences--else, you're tempted to save constantly, prior to any potentially dangerous situation. The Xbox version features an option to play the co-op mode in a split-screen, which works well enough and is good to have.
The PC version is capable of looking even richer and sharper than the Xbox version, provided you have a high-end PC--but the same system will probably expose some of the graphical shortcomings of the less-detailed multiplayer mode. On the PC, you can also optionally hear your foes speaking in their native languages, though this option isn't implemented well. The foreign dialogue isn't subtitled, and if you interrogate one of the foes, he'll break into English, which ensures your understanding of the situation but comes across as even less believable than the default setting.
Controls are ultimately a bit better on the Xbox, partly because the PC version includes some irritating inconsistencies between the default key bindings for the solo and co-op modes as well as for the versus mode. Both versions include a few too many unskippable splash screens, in-game advertisements, and undesirable loading times for comfort. Multiplayer is easier to get into using the Xbox Live service than on the PC through Ubisoft's proprietary Ubi.com, which makes you jump through a few hoops before you can get into a match. Both versions retail for the same price, whereas PC versions of games like this used to cost a few dollars less.
KenKill75
March 29th, 2005, 11:58 AM
Gamestop has a poor understanding of their own rating scale. :shame:
JDMCivicHatch96
March 29th, 2005, 12:00 PM
WTF is "Tilt"
:think:
KenKill75
March 29th, 2005, 12:01 PM
Tilt is like Bias, it lets them tip the scales one way or the other. :jerk:
JDMCivicHatch96
March 29th, 2005, 12:05 PM
soooo... a "10" is a completely biased review? :confused3
KenKill75
March 29th, 2005, 12:09 PM
A 10 for tilt would mean they really liked the game despite perhaps giving it only 8's for the other categories, thereby justifying a slightly higher score than lets say just the average of the other numbers.
Keith Moon
March 29th, 2005, 01:24 PM
- "The campaign is close to 10 hours long, and it ends dramatically but abruptly."
- :rolleyes2 ...but hasn't 10 hours been about the average for the single player in the past Splinter Cell games?
KenKill75
March 29th, 2005, 01:26 PM
I could have sworn the other reviews said it was about 20 hours.
Keith Moon
March 29th, 2005, 01:31 PM
I could have sworn the other reviews said it was about 20 hours.
- Well, however many hours it takes to complete a game (based from some review), just double it and that will give me how many hours it will it take for me to complete it...
jazz
March 29th, 2005, 01:34 PM
always remember that gaming mags review games from the perspective of a hyperactive thirteen year old with nothing else to do.
i haven't even had the time to finish fable yet. :what:
KenKill75
March 29th, 2005, 01:34 PM
Im with ya. I almost never think a game is too short. It has to be extreme for me to say that. Some of those fuckers just have nothing better to do than sit in front of the shit for 10 hours straight, then say "hey, I finished it one day, its too short". Cum chuggers.
Keith Moon
March 29th, 2005, 01:36 PM
Im with ya. I almost never think a game is too short. It has to be extreme for me to say that. Some of those fuckers just have nothing better to do than sit in front of the shit for 10 hours straight, then say "hey, I finished it one day, its too short". Cum chuggers.
- :rolling: :clap: :crackup: :lmao: :five:
JDMCivicHatch96
March 29th, 2005, 01:37 PM
are there difficulty settings on it?
KenKill75
March 29th, 2005, 01:38 PM
Yes, there are multiple difficulty settings.
JDMCivicHatch96
March 29th, 2005, 01:39 PM
fucktard probably put it on easy... i think all reviews should be put on hard
MAGO
March 29th, 2005, 01:40 PM
Ken did you get it??
jazz
March 29th, 2005, 01:41 PM
ign has a bad habit of either overrating or underrating games. they're never right on target.
dionysusolympus
March 29th, 2005, 01:41 PM
fucktard probably put it on easy... i think all reviews should be put on hard
Probably. Normal on SC is pretty good, too... :easter: :lock: :easter: :gtfo: :jk: :lmao: :shake: :rant:
jazz
March 29th, 2005, 01:41 PM
Ken did you get it??
no, lilley folded the store and is moving it to kalamazoo. :eek3:
MAGO
March 29th, 2005, 01:43 PM
ign has a bad habit of either overrating or underrating games. they're never right on target.
i think the problem with the way some of the games are rated is the following...they have an rpg freak who never plays sport games on his own rate a sport game and giving it a low score....ok, i'm done thinking for today...thank you.. :clap2:
MAGO
March 29th, 2005, 01:43 PM
no, lilley folded the store and is moving it to kalamazoo. :eek3:
yeah i read it in the other thread.....and all i can say is......... :pepper:
jazz
March 29th, 2005, 01:45 PM
ok, i'm done thinking for today...thank you.. :clap2:
want some advil?
EtchedInCold
March 29th, 2005, 01:47 PM
no, lilley folded the store and is moving it to kalamazoo. :eek3:
kalamazoo, michigan?
can i meet the infamous lilley?
dionysusolympus
March 29th, 2005, 01:47 PM
i think the problem with the way some of the games are rated is the following...they have an rpg freak who never plays sport games on his own rate a sport game and giving it a low score....ok, i'm done thinking for today...thank you.. :clap2:
:shizzle: :dance3: :nanner3: :pink: :pepper: :barf: :eek3: :nanner: :nanner4: :wave: :nanner5: :sun: :truck:
MAGO
March 29th, 2005, 01:47 PM
want some advil?
:tard: ..ok..
jazz
March 29th, 2005, 02:05 PM
kalamazoo, michigan?
can i meet the infamous lilley?
sure, just don't look directly into his eyes. your face will melt off with all the game knowledge he's acquired.
dionysusolympus
March 29th, 2005, 02:09 PM
sure, just don't look directly into his eyes. your face will melt off with all the game knowledge he's acquired.
agreed. he makes Chuck S look like a chump... :chainsaw: :kenny:
jazz
March 29th, 2005, 02:13 PM
chuck isn't receiving anymore checks is he?
MAGO
July 18th, 2005, 12:23 PM
yo!..i'm finally finishing up my season with the METS and i want to get back into SC:CT, i'm stuck at the bank though...when i come down on the rope, i'm surrounded by lasers...how can i shut them off or get around them??....
dionysusolympus
July 18th, 2005, 12:26 PM
yo!..i'm finally finishing up my season with the METS and i want to get back into SC:CT, i'm stuck at the bank though...when i come down on the rope, i'm surrounded by lasers...how can i shut them off or get around them??....
by :pray: ... :magodio2:
jazz
July 18th, 2005, 12:42 PM
you forgot to take his milk money...
MAGO
July 18th, 2005, 12:56 PM
:nanner9:
KenKill75
July 18th, 2005, 01:08 PM
Use your EEV. I didnt know how to use it at the time and I just set off the alarm, then bolted to the shadows and waited for things to calm down.
MAGO
July 18th, 2005, 01:11 PM
:lol: that's what i've been doing...i just read a walkthrough and it said the same thing....thanks DAWG! :pink:
KenKill75
July 18th, 2005, 01:20 PM
This game is a distant memory for me.
MAGO
July 18th, 2005, 01:23 PM
yeah i've had it on hold too long, so now i want to complete it...especially with Madden on it's way...all games will go on hold when Madden comes out....
KenKill75
July 18th, 2005, 01:26 PM
Nigga buys Madden every damn year. Dont get me wrong, im a fan of the game, but I dont get it every year.
MAGO
July 18th, 2005, 01:29 PM
i'm addicted to football what can i say....i need the new versions of both games(NCAA and Madden) every year....VIVA EL FOOTBALL! :MAGO2:
KenKill75
July 18th, 2005, 01:31 PM
Whatever happened to Forza?
MAGO
July 18th, 2005, 01:37 PM
Whatever happened to Forza?
i still have it...don't play it is as much though..so eventually i'll get back into it...along with Ninja Gaiden :hide:
KenKill75
July 18th, 2005, 01:46 PM
Who are you trying to kid? You wont be playing NG anymore.
MAGO
July 18th, 2005, 01:48 PM
Who are you trying to kid? You wont be playing NG anymore.
it's their fault for making it so f-ing hard!..can i sue them?
KenKill75
July 18th, 2005, 01:51 PM
We might have a case. I might like to do the same for Forza. I stopped playing cause of the frustration level. Rubberband AI runs rampant. Cars tap me, I go flying. I hit them and its like I hit a wall. They keep going and I go flying still. Good game overall, but too much of a bullshit factor. And the tracks and races start to get repetetive.
MAGO
July 18th, 2005, 01:57 PM
we need the Fox 5 problem solvers!
KenKill75
July 18th, 2005, 01:58 PM
We need rocket launchers
MAGO
July 18th, 2005, 02:00 PM
We need rocket launchers
:lol: ...talking about rockets, did you hear wayne McCaullogh's(boxer from Saturday night) nickname??..he's known as the pocket rocket...
KenKill75
July 18th, 2005, 02:01 PM
That was bullshit that they stopped that fight.
MAGO
July 18th, 2005, 02:06 PM
nah...he was a punching bag for Larios....true his skull is 2 times thicker than most skulls but those hits will affect him later in life...imo they should have stopped two rounds earlier...
KenKill75
July 18th, 2005, 02:09 PM
I disagree. Larios was getting hit plenty too, and his punches werent that powerful. They might as well just ban boxing then.
MAGO
July 18th, 2005, 02:12 PM
i agreed with the decision.. :boxer:
KenKill75
July 18th, 2005, 02:16 PM
You were just rooting for the spick, you spick :eek2:
Keith Moon
July 18th, 2005, 02:17 PM
- Here's the instant replay of the K.O. from that fight: :magodio2:
MAGO
July 18th, 2005, 02:18 PM
You were just rooting for the spick, you spick :eek2:
:lurk:
- Here's the instant replay of the K.O. from that fight: :magodio2:
:faint:
KenKill75
July 18th, 2005, 02:19 PM
:uhhh: There was no KO in that fight
MAGO
July 18th, 2005, 02:20 PM
:owned:
Keith Moon
July 18th, 2005, 02:21 PM
:uhhh: There was no KO in that fight
- Oops, that replay was from the spaghetti wrestling match that I saw... :sorry:
KenKill75
July 18th, 2005, 02:21 PM
You were just rooting for the spick, you spick :eek2:
By the way, No offense intended :shake:
MAGO
July 18th, 2005, 02:27 PM
- Oops, that replay was from the spaghetti wrestling match that I saw... :sorry:
:laughing:
By the way, No offense intended :shake:
it's ok Ken....i blame rap music :what:
KenKill75
July 18th, 2005, 02:32 PM
you blame rap music for the fact that you were born hispanic? :what:
MAGO
July 18th, 2005, 02:34 PM
you blame rap music for the fact that you were born hispanic? :what:
:uhh: ....can i phone a friend?
KenKill75
July 18th, 2005, 02:35 PM
my number is 212-440-2537 :wink:
MAGO
July 18th, 2005, 02:36 PM
my number is 212-440-2537 :wink:
:phone:
Keith Moon
July 18th, 2005, 02:38 PM
my number is 212-440-2537 :wink:
- Is that the hotline?
KenKill75
July 18th, 2005, 02:43 PM
- Is that the hotline?
The direct connection to Team Black
Keith Moon
July 18th, 2005, 02:43 PM
- :ohnoes:
KenKill75
July 18th, 2005, 02:46 PM
Greg, you have no need to fear, we're on the same side :what:
Keith Moon
July 18th, 2005, 02:48 PM
Greg, you have no need to fear, we're on the same side :what:
- Oh yeah... :doh:
jazz
July 18th, 2005, 04:04 PM
is that the hotline to your couch?
EtchedInCold
July 18th, 2005, 08:13 PM
if i call that, who will pick up?
jazz
July 18th, 2005, 08:52 PM
i just called and i got voice mail. now i know why he uses the name kenkill. aaaaaaaah.
KenKill75
July 18th, 2005, 09:06 PM
Thats my direct line. I would pick up. If Danny really called, it must have been after I already left for the day.
jazz
July 18th, 2005, 09:07 PM
yeah, i just called right now.
KenKill75
July 18th, 2005, 09:08 PM
Oh, well, yeah, ive been gone for a while :what: I hope you enjoyed the extremely dry greeting they make us leave. :jig:
jazz
July 18th, 2005, 09:11 PM
i thought it was a direct line to your couch. :shrug:
KenKill75
July 18th, 2005, 09:12 PM
Nope. Thats my work number. My couch number has not yet been revealed. Though I do believe I posted my cell number once in the event you suspect I may have passed on.
EtchedInCold
July 18th, 2005, 09:54 PM
ext 2535 ext 2548... i'll pass...
i'm put my cell phone on many-a-time. still nothing. Scott was supposed to call once but didn't. (http://www.encircling.us/forums/showpost.php?p=50890&postcount=3436)
KenKill75
July 18th, 2005, 11:06 PM
:lol:
KenKill75
July 19th, 2005, 08:06 AM
Ok, which one of you fuckers left me a message of the sound of you hanging up? :lol:
MAGO
July 19th, 2005, 08:13 AM
it wasn't me......for the first time in my life....i didn't did it!
KenKill75
July 19th, 2005, 08:28 AM
Probably Rob, but im not ruling out Danny just yet :wink:
MAGO
July 19th, 2005, 08:30 AM
:lol:
EtchedInCold
July 19th, 2005, 09:31 AM
i don't think it was me, but i did call...
jazz
July 19th, 2005, 09:31 AM
it was probabaly me. i was gonna say something funny or something rude to make you laugh, but then i remembered it was your workplace.
KenKill75
July 19th, 2005, 09:35 AM
Workplace, yeah, but direct line, so it would have been fine. Besides, I curse up and down this motherfucker. :teehee:
EtchedInCold
July 19th, 2005, 09:40 AM
cunt...
no wait, i'm changing that to whore...
wh- whorecunt.
jazz
July 19th, 2005, 09:48 AM
Workplace, yeah, but direct line, so it would have been fine. Besides, I curse up and down this motherfucker. :teehee:
some people listen to their voicemail in the morning on speaker, so i was just picturing you doing that when unexpectedly you got a message with
'SIEGHEIL MOTHERFUCKER AHAHAH!!!! GO MAGO!!!'
i chose against it.
KenKill75
July 19th, 2005, 09:49 AM
Im upstairs at my future position, so feel free to call down at my desk and leave a message.
KenKill75
July 19th, 2005, 09:50 AM
I never use speaker phone. Im very private. :blush:
jazz
July 19th, 2005, 09:54 AM
oh, ok.
EtchedInCold
July 19th, 2005, 09:55 AM
i can only call after 9 pm... :frown:
KenKill75
July 19th, 2005, 09:55 AM
Poor Bastage
EtchedInCold
July 19th, 2005, 09:59 AM
yeah i know.
but what can one do?
jazz
July 19th, 2005, 10:02 AM
i can only call after 9 pm... :frown:
i can only call after 6pm. i can't be calling long distance at work since they track everything. :jerk:
EtchedInCold
July 19th, 2005, 10:03 AM
248...
dionysusolympus
July 19th, 2005, 10:04 AM
911...
KenKill75
July 19th, 2005, 10:33 AM
i can only call after 6pm. i can't be calling long distance at work since they track everything. :jerk:
My company tracks phone usage, but only to a certain extent. I can make long distance calls, as long as it isnt too frequent or too long. When my ex g/f had a miscarriage and was obviously extremely upset, I was on the phone with her at work for over an hour a couple of times, and the next month my boss called me over to ask about those long calls. I just told her that I had a friend who went through a very difficult time and she was understading about it.
jazz
July 19th, 2005, 11:03 AM
My company tracks phone usage, but only to a certain extent. I can make long distance calls, as long as it isnt too frequent or too long. When my ex g/f had a miscarriage and was obviously extremely upset, I was on the phone with her at work for over an hour a couple of times, and the next month my boss called me over to ask about those long calls. I just told her that I had a friend who went through a very difficult time and she was understading about it.
i'll just tell them that my friend kenneth had a miscarriage. :what:
MAGO
July 19th, 2005, 11:06 AM
i'll just tell them that my friend kenneth had a miscarriage. :what:
:faint:
KenKill75
July 19th, 2005, 01:07 PM
Actually, I had two :frown:
EtchedInCold
July 19th, 2005, 01:14 PM
248...
778...
dionysusolympus
July 20th, 2005, 09:07 AM
778...
187...
MAGO
July 20th, 2005, 09:37 AM
that bank mission was awesome!...i finally got past it! and with a 69% rating! HA!
KenKill75
July 20th, 2005, 09:38 AM
I got your 69 right here.
MAGO
July 20th, 2005, 09:44 AM
I got your 69 right here.
sucia...
KenKill75
July 20th, 2005, 09:48 AM
su madre tiene una chocha sucia.
jazz
July 20th, 2005, 09:49 AM
su madre tiene una chocha sucia.
damn, kenneth. take it up ten notches, why don't ya? :eek:
KenKill75
July 20th, 2005, 09:49 AM
damn, kenneth. take it up ten notches, why don't ya? :eek:
:sorry:
MAGO
July 20th, 2005, 09:52 AM
su madre tiene una chocha sucia.
:faint: ....watching latin pornos have done wonders for your vocabulary :lol:
KenKill75
July 20th, 2005, 09:54 AM
I took Spanish for 6 years in school, and one of my best friends is a Spanish teacher. :teehee:
MAGO
July 20th, 2005, 09:55 AM
i studied French for 5 and all i know is "viva la resistance!" :what: ....
KenKill75
July 20th, 2005, 09:58 AM
Thats all you need
MAGO
July 20th, 2005, 09:58 AM
:MAGO2:
KenKill75
July 20th, 2005, 10:01 AM
I was out of line before. I happen to know first hand that your mom's pussy is very clean.
MAGO
July 20th, 2005, 10:05 AM
thank you for clearing that up, now the public knows the truth and knowing is half the battle....YO JOE! :what:
KenKill75
July 20th, 2005, 10:07 AM
But I learned the hard way not to try the Bronco Billy on her :eek2:
MAGO
July 20th, 2005, 10:09 AM
have you performed that yet??....the one time i did, i could not stop laughing...you had to see the expression on that chicks face....she gave me the "one-eye fish" look... :lol:
KenKill75
July 20th, 2005, 10:11 AM
If I knew the name of the chick's sister, then she would know me well enough to know I was making a joke, so she wouldnt take it seriously.
MAGO
July 20th, 2005, 10:13 AM
yeah well i explained it to her afterwards, so she didn't take it personal...
KenKill75
July 20th, 2005, 10:22 AM
As long as you were able to stay on :lalala:
MAGO
July 20th, 2005, 10:22 AM
of course!.. :MAGO2:
KenKill75
July 20th, 2005, 10:25 AM
Ive nailed a couple of chicks who actually look like broncos :lol::ontome:
MAGO
July 20th, 2005, 10:27 AM
:laughing:
jazz
July 20th, 2005, 10:38 AM
what if ryan yells out her brother's name?
KenKill75
July 20th, 2005, 11:40 AM
what if ryan yells out her brother's name?
Then she goes Lorena Bobbitt on him.
Bruce
August 5th, 2005, 08:19 AM
New patch.
http://www.ubi.com/US/Downloads/Info.aspx?dlId=806
KenKill75
August 9th, 2005, 01:12 PM
I played co-op in this game for the first time over the weekend with my brother. Fucking fun. We only got through the first mission though. It was pretty long.
MAGO
August 9th, 2005, 01:13 PM
finally convinced him to link?
KenKill75
August 9th, 2005, 01:15 PM
Nah, he doesnt even have the game. Had to go split screen. But it was still cool. And the split screen is vertical, down the center, instead of horizontally across the middle, so its alot easier to see.
But we did link up last month for some Forza, Halo 2, & Ghost Recon.
MAGO
August 9th, 2005, 01:16 PM
i'll have to try that shit with my bro...
KenKill75
August 9th, 2005, 01:23 PM
He sucked at Forza, so that didnt last too long. Halo 2 & GR were alot of fun. Id love to do it with SC:CT. The co-op moves like boosting each other up are really cool, and one guy luring out a guard and the other sneaking up behind him is very fun.
MAGO
August 9th, 2005, 01:30 PM
that would be cool...i'd want to play Nascar... :up:
KenKill75
August 9th, 2005, 01:40 PM
Nascar doesnt support system link
MAGO
August 9th, 2005, 01:44 PM
:crying: ....boycott EA!!!!!!!!!!!!!!!
KenKill75
August 9th, 2005, 01:53 PM
I cant. They have exclusive rights to me.
MAGO
August 9th, 2005, 01:59 PM
:crying: ....that's right!...i forgot that i signed my nuts over to them!!
jazz
August 9th, 2005, 02:28 PM
:crying: ....boycott EA!!!!!!!!!!!!!!!
they bought the rights to boycotting.
and ken. :what:
jazz
September 14th, 2005, 10:10 AM
guys...how do you hack in this game?
EtchedInCold
September 14th, 2005, 10:15 AM
EEV or whatever it is when you click your right thumbstick...
that's the remote hack (like in the beginning of the bank)
then you just pick the numbers as they flash on to freeze them.
MAGO
September 14th, 2005, 10:17 AM
yeah clicking on the right analog stick..
jazz
September 14th, 2005, 10:17 AM
yeah, but that's from far away, i'm talking about hacking a keypad.
MAGO
September 14th, 2005, 10:18 AM
oh!...i have no clue...i never could figure that shit out!...everytime i tried, the alarm would go off!
EtchedInCold
September 14th, 2005, 10:23 AM
it should be an option when you walk up to it...
hold on... i'm go do some field research... back in a bit.
jazz
September 14th, 2005, 10:26 AM
i tried playing around with it several times and i even hacked it by complete luck, but i want to know how to do it effectively so i don't waste time in other levels.
KenKill75
September 14th, 2005, 10:30 AM
When each number lights up, click it. Simple as that.
MAGO
September 14th, 2005, 10:31 AM
i see like 10 different numbers light up at the same time :what:
KenKill75
September 14th, 2005, 10:35 AM
There's only 4 or 5 there. Sometimes a couple light up at the same time. Click them both quickly. You're basically just locking the number in when it lights up. Really, it is that simple. Thats all there is to it.
jazz
September 14th, 2005, 10:37 AM
There's only 4 or 5 there. Sometimes a couple light up at the same time. Click them both quickly. You're basically just locking the number in when it lights up. Really, it is that simple. Thats all there is to it.
yeah, but when i click, let's say for example, the last digit(s), sometimes when i press X to lock on other numbers nothing happens.
KenKill75
September 14th, 2005, 10:38 AM
Thats odd. I never had that problem. I click each as they light up, regardless of the order. As soon as any one lights up, I lock it. When they're all locked, im in.
jazz
September 14th, 2005, 10:39 AM
hmm. i'll try it again today.
MAGO
September 14th, 2005, 10:48 AM
yeah, i'll have to try again....
EtchedInCold
September 14th, 2005, 11:03 AM
yeah... i forgot that I deleted all my old game saves to make room for NHL 2K6... lots of blocks used for everything I'm doing on there. but Ken's pretty much right.
if you're having problems locking in, you can also just choose the right number on the left, using "A" i think.
Keith Moon
December 5th, 2006, 10:38 AM
I will play the single-player and hopefully see if one of my friends will play co-op with me. Live...see me by September, JDM... ;)
- :lookup:
MAGO
December 5th, 2006, 10:54 AM
:diowned:
Keith Moon
December 6th, 2006, 01:09 PM
- Srsssly.
dionysusolympus
December 6th, 2006, 01:34 PM
http://www.lacoctelera.com/myfiles/quefuede/Power%20Rangers.jpg
MAGO
December 6th, 2006, 02:39 PM
:magodio5:
james
December 6th, 2006, 03:57 PM
Tommy was my hero.
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